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Mail Archives: djgpp/1997/02/25/20:26:47

From: roberth AT tibinc DOT com (Robert Hentosh)
Newsgroups: comp.os.msdos.djgpp
Subject: Developing a Game Micro Kernel
Date: Tue, 25 Feb 1997 21:34:09 GMT
Organization: CRL Dialup Internet Access
Lines: 13
Message-ID: <3313599f.29853182@165.113.1.24>
NNTP-Posting-Host: 165.113.246.2
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

I am looking at creating a game micro kernel for my future games.  I
would like to know from the vets out there, what things should I avoid
so that my micro kernel can run under both DOS and Windows95.  I am
wondering why some games can run under a DOS shell in Win95 and others
need to reboot the machine into DOS mode.  Does just changing the
Timer interrupt enough to cause Windows to goes nuts in some
instances?  What things should I avoid?  Extended Memory? Expanded
Memory?  Has anyone already created an efficient game kernel for
sale/roylaties/free.

Thanks,
Robert Hentosh

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