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Mail Archives: djgpp/1997/02/22/16:38:25

From: gfoot AT mc31 DOT merton DOT ox DOT ac DOT uk (George Foot)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: war2 hack
Date: 22 Feb 1997 20:01:18 GMT
Organization: Oxford University
Lines: 30
Message-ID: <5enjae$rbj@news.ox.ac.uk>
References: <19970221 DOT 175632 DOT 7567 DOT 4 DOT fwec AT juno DOT com>
NNTP-Posting-Host: mc31.merton.ox.ac.uk
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Mark T Logan (fwec AT juno DOT com) wrote:
: Hello.

: As anyone who has played Warcraft 2 for any length of time has
: noticed, the AI sucks!  I've been having uncontrollable urges to
: hack the AI code in war2, but I have two problems.
...

You may be interested in a game I'm working on at the moment... it's a
real-time strategy war game (a la Dune 2, Warcraft, C&C, etc) with a few
major additions - like allowing the user to upgrade the AI. It will accept
C source code for various routines, using a messaging system similar to
the Windows system (which is similar to Allegro's GUI system), and your
code can overload the default response functions.

This is aimed at the player's units' AI at the moment, but will generalise
for the computer's AI fairly simply. I'm not an expert in AI, though (which
is partly why I decided to make it so customisable).

The game will be called Xenowars, and will be free with source code 
available. There is some more information on:

http://users.ox.ac.uk/~mert0407/xenowars

(BTW I'd appreciate the help of any graphic designers - another area in
which I suck :) My sprites invariably look pretty pathetic.)

-- 
George Foot <gfoot AT mc31 DOT merton DOT ox DOT ac DOT uk>
Merton College, Oxford.

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