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Mail Archives: djgpp/1997/02/21/22:56:41

To: alan DOT wilson AT wilshire DOT com
Cc: djgpp AT delorie DOT com
Subject: Re: war2 hack
Message-ID: <19970221.224652.7471.1.fwec@juno.com>
References: <2 DOT 2 DOT 32 DOT 19970221234955 DOT 006a8d38 AT delilah>
From: fwec AT juno DOT com (Mark T Logan)
Date: Fri, 21 Feb 1997 22:41:54 EST

On Fri, 21 Feb 1997 15:49:55 -0800 Alan Wilson <alan DOT wilson AT wilshire DOT com>
writes:

>
>I don't know much about programming.  i'm beginning to learn C.  But I 
>love
>Warcraft and the AI is great!  
>
>Anyway tell me how everything comes out.
>
>Alan Wilson

Okay, the AI isn't that bad, but there's a lot of little areas that could
use improvement.

-If a group of enemies can't get to you because of trees or mountains,
they will just
 stand there, as close to you as they can get.  If you shoot them with a
catapult, they
 do not run away, but rather wait until you slaughter them.

-Unless there is a straight, unobstructed path for a unit to travel
along, he will almost
 certainly get hung up on some obstacle.  This is annoying.

-This is a bit like the first item.  Enemies do not really care if you
attack them unless 
  there is something they can immediately do about it.  Near the end of
the orc
  scenario in warcraft 2, there is a level where you start out on an
island.  The enemy
  immediatly sends there entire fleet at the island, but all you need is
one or two 
  catapults.  When the ships appear, you can kill them with the catapult
because they
  will just sit there off your coast because there is nothing they can
shoot at. (unless 
  you have any units sitting on the coast)

Overall, I guess the AI isn't too too bad, but if I could fix a few
little quirks like this, the
computer would be *almost* unbeatable.

-Fwec

P.S.  I appreciate your feedback, but I'm still looking for info on
hacking war2.

- Raw text -


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