www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/02/21/22:08:11

From: Robert Vasquez <digital DOT fx AT worldnet DOT att DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: directx? for djgpp (sort of :)
Date: Fri, 21 Feb 1997 21:26:59 -0500
Organization: Digital Fx
Lines: 21
Message-ID: <330E5973.38C5@worldnet.att.net>
References: <19A218A3372 AT csd DOT inp DOT nsk DOT su> <5ef2b5$k3e AT flex DOT uunet DOT pipex DOT com>
<19970219 DOT 192852 DOT 4407 DOT 0 DOT chambersb AT juno DOT com>
<5eh6h0$5cd AT flex DOT uunet DOT pipex DOT com> <01bc1f7a$b8f582e0$5a0520ce AT coolio>
<330DC714 DOT 3DD AT eev DOT e-technik DOT uni-erlangen DOT de> <5ejtuu$o40 AT flex DOT uunet DOT pipex DOT com>
NNTP-Posting-Host: 207.147.48.249
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

> its nothing to do with microslop standards. it's something that video 
> manufactureres have been building into their video cards for ages now.
> it's called hardware acceleration and allows you to do stuff like 
> boxes and lines and other such things incredibly quickly. you'd be a 
> not to want to take advantage of such a feature. microsoft had to use 
> because windows was so slow they needed every bit of speed they could 
> out of it, but if dos programs could use it just as well then we'd 
> much better and faster games yet.

There are DOS programs that can use special 3d hardware functions, but 
they only work with a certain card, or certain cards with the same chip. 
One of my friends had a 3d Blaster, and the games with it were awesome, 
but they only worked on a 3d blaster. How would you go about getting a 
sdk or something from, say, Diamond or Matrox so you can do accelerated 
DOS games??

-- 
               Rob Vasquez
               Digital Fx '97
               
   email:   digital DOT fx AT worldnet DOT att DOT net

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019