www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/02/21/03:52:10

From: Schuster <Schuster AT eev DOT e-technik DOT uni-erlangen DOT de>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: directx? for djgpp (sort of :)
Date: Fri, 21 Feb 1997 08:02:28 -0800
Organization: Lehrstuhl fuer Elektrische Energieversorgung
Lines: 12
Message-ID: <330DC714.3DD@eev.e-technik.uni-erlangen.de>
References: <19A218A3372 AT csd DOT inp DOT nsk DOT su> <5ef2b5$k3e AT flex DOT uunet DOT pipex DOT com><19970219 DOT 192852 DOT 4407 DOT 0 DOT chambersb AT juno DOT com> <5eh6h0$5cd AT flex DOT uunet DOT pipex DOT com> <01bc1f7a$b8f582e0$5a0520ce AT coolio>
NNTP-Posting-Host: eev6.e-technik.uni-erlangen.de
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Gruess Euch!

Dennis Moran wrote:
> Directx has many more components, like DirectSound, DirectInput (for
> joysticks), Direct3D, and some other things...

Why does everyone wish to support the bloody Microsoft stuff?
I tested the so called acceleration with my Matrox Mystique and 
a 3D game. I can tell you, the games under DOS (Wing Commander III, IV)
are still much faster, without "Special Microsoft Standarts ".

Michi

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019