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From: | Schuster <Schuster AT eev DOT e-technik DOT uni-erlangen DOT de> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: directx? for djgpp (sort of :) |
Date: | Fri, 21 Feb 1997 08:02:28 -0800 |
Organization: | Lehrstuhl fuer Elektrische Energieversorgung |
Lines: | 12 |
Message-ID: | <330DC714.3DD@eev.e-technik.uni-erlangen.de> |
References: | <19A218A3372 AT csd DOT inp DOT nsk DOT su> <5ef2b5$k3e AT flex DOT uunet DOT pipex DOT com><19970219 DOT 192852 DOT 4407 DOT 0 DOT chambersb AT juno DOT com> <5eh6h0$5cd AT flex DOT uunet DOT pipex DOT com> <01bc1f7a$b8f582e0$5a0520ce AT coolio> |
NNTP-Posting-Host: | eev6.e-technik.uni-erlangen.de |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Gruess Euch! Dennis Moran wrote: > Directx has many more components, like DirectSound, DirectInput (for > joysticks), Direct3D, and some other things... Why does everyone wish to support the bloody Microsoft stuff? I tested the so called acceleration with my Matrox Mystique and a 3D game. I can tell you, the games under DOS (Wing Commander III, IV) are still much faster, without "Special Microsoft Standarts ". Michi
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