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Mail Archives: djgpp/1997/02/20/22:14:03

Newsgroups: comp.os.msdos.djgpp
From: "Dennis Moran" <coolio AT coolio9 DOT com>
Subject: Re: directx? for djgpp (sort of :)
Message-ID: <01bc1f7a$b8f582e0$5a0520ce@coolio>
Date: Thu, 20 Feb 1997 22:15:36 GMT
References: <19A218A3372 AT csd DOT inp DOT nsk DOT su> <5ef2b5$k3e AT flex DOT uunet DOT pipex DOT com><19970219 DOT 192852 DOT 4407 DOT 0 DOT chambersb AT juno DOT com> <5eh6h0$5cd AT flex DOT uunet DOT pipex DOT com>
Lines: 26
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

nikki <nikki AT gameboutique DOT co> wrote in article
<5eh6h0$5cd AT flex DOT uunet DOT pipex DOT com>...
> > Isn't that what the VESA VBE already does?
> 
> well that doesn't support bitblt or linedraws or other hardware
acceleration
> though. at least i know they have it planned but it wasn't supposed to be
> done yet. or did they do it while i wasn't looking?
> 
> regards,
> nik
> 
> 
> -- 
> Graham Tootell           
> nikki AT gameboutique DOT com  
> 
> 

Directx has many more components, like DirectSound, DirectInput (for
joysticks), Direct3D, and some other things...

-- 
Dennis Moran (aka Coolio)
coolio AT coolio9 DOT com
http://coolio9.com/

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