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Mail Archives: djgpp/1997/02/20/10:39:21

From: Brian Osman <osmanb AT rpi DOT edu>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Quake Editing Utilites
Date: Sat, 15 Feb 1997 00:21:54 -0500
Organization: Rensselaer Polytechnic Institute, Troy NY, USA
Lines: 21
Message-ID: <330547F2.33F0@rpi.edu>
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DJ-Gateway: from newsgroup comp.os.msdos.djgpp

George Foot wrote:
> 
> John M. Aldrich (fighteer AT cs DOT com) wrote:
> : Yeah, and wouldn't that be a great plug for DJGPP - the only compiler
> : that can build Quake for DOS!  :)
> 
> <lol> Hadn't thought of it that way... Of course, they'd have to
> prohibit compiling the game on lesser compilers ;)
> 
> As if Quake isn't a big enough plug as it is...
> 
> George Foot <gfoot AT mc31 DOT merton DOT ox DOT ac DOT uk>
> Merton College, Oxford.

I can't imagine Quake would even compile, much less run using one of the
lesser compilers. I was reading about one of the NES or SNES emulators
which was being developed with Visual C++. At some point in time, they
simply switched to compiling with DJGPP and got something like a
10-20% speed increase. Poetic, isn't it?

Brian

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