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Mail Archives: djgpp/1997/02/18/02:46:45

From: Dominique DOT Biesmans AT ping DOT be (Dominique Biesmans)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Allegro /DirectX ??? (oh dear I asked another stupid one :)
Date: Tue, 18 Feb 1997 06:42:28 GMT
Organization: EUnet Belgium, Leuven, Belgium
Lines: 26
Message-ID: <33094e2a.520452@news.ping.be>
References: <5eaahs$n22 AT elmo DOT cadvision DOT com>
NNTP-Posting-Host: dialup063.leuven.eunet.be
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Mon, 17 Feb 1997 07:53:50 GMT, frenchc AT cadvision DOT com (Calvin
French) wrote:

>Oh joy, I'm sure this sounds as stupid as my last "win95 emu"
>suggestion :) but what about giving allegro DirectX support? All I
>mean, is that, if the user has a DirectX driver that works with his or
>her hardware setup, let Allegro take advantage of it. This way games
>made with Allegro support DirectX, too. All that would really need to
>be supported (at least at the start) would be 3D, sound and whatever
>plain old beautiful 2D is called. No idea how the design of the two
>(Allegro / DirectX) compares, but maybe someone more knowledgable has
>a better idea if this is plausable...?
>
>- Calvin -
>www.cadvision.com/frenchc
>

We are talking different platforms here. But it would be possible to
rewrite the Allegro API completely (a win32 compiler, not DJGPP :-),
and make use of DirectX calls. Allegro apps could then be easily
compiled for DOS & Windows. Another possible port (speaking
theoretically here ;-) would be one without DirextX. (Directly
accessing graphics hardware is possible in Win95, take a look at
scitech's MGL...

Dominique Biesmans

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