Mail Archives: djgpp/1997/02/18/02:46:45
From: | Dominique DOT Biesmans AT ping DOT be (Dominique Biesmans)
|
Newsgroups: | comp.os.msdos.djgpp
|
Subject: | Re: Allegro /DirectX ??? (oh dear I asked another stupid one :)
|
Date: | Tue, 18 Feb 1997 06:42:28 GMT
|
Organization: | EUnet Belgium, Leuven, Belgium
|
Lines: | 26
|
Message-ID: | <33094e2a.520452@news.ping.be>
|
References: | <5eaahs$n22 AT elmo DOT cadvision DOT com>
|
NNTP-Posting-Host: | dialup063.leuven.eunet.be
|
To: | djgpp AT delorie DOT com
|
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
On Mon, 17 Feb 1997 07:53:50 GMT, frenchc AT cadvision DOT com (Calvin
French) wrote:
>Oh joy, I'm sure this sounds as stupid as my last "win95 emu"
>suggestion :) but what about giving allegro DirectX support? All I
>mean, is that, if the user has a DirectX driver that works with his or
>her hardware setup, let Allegro take advantage of it. This way games
>made with Allegro support DirectX, too. All that would really need to
>be supported (at least at the start) would be 3D, sound and whatever
>plain old beautiful 2D is called. No idea how the design of the two
>(Allegro / DirectX) compares, but maybe someone more knowledgable has
>a better idea if this is plausable...?
>
>- Calvin -
>www.cadvision.com/frenchc
>
We are talking different platforms here. But it would be possible to
rewrite the Allegro API completely (a win32 compiler, not DJGPP :-),
and make use of DirectX calls. Allegro apps could then be easily
compiled for DOS & Windows. Another possible port (speaking
theoretically here ;-) would be one without DirextX. (Directly
accessing graphics hardware is possible in Win95, take a look at
scitech's MGL...
Dominique Biesmans
- Raw text -