Mail Archives: djgpp/1997/02/13/10:22:04
So where is this source?
Peter Johnson (locke AT mcs DOT net) wrote:
> On Thu, 13 Feb 1997 05:02:47 GMT, locke AT mcs DOT net (Peter Johnson) wrote:
> >On Wed, 12 Feb 1997 21:12:17 -0500, Robert Vasquez
> ><digital DOT fx AT worldnet DOT att DOT net> wrote:
> >
> >>Alaric Dailey wrote:
> >>>
> >>> Robert Vasquez (digital DOT fx AT worldnet DOT att DOT net) wrote:
> >>> : > What do you mean the source code to the game "floating around"?
> >>> :
> >>> : Exactly what I said, the source code to Quake is floating around on the
> >>> : net, not too many people have it though. Its in GCC, and some of it
> >>> : compiles under djgpp.
> >>>
> >>> Since Quake was written in Djgpp it should ALL compile under Djgpp AND
> >>> gcc.
> >>
> >>But it doesnt, I got PAGES AND PAGES of errors. How much trouble would I
> >It gets lots of errors because it's for linux. And under linux, Quake
> >is an X program! You'll have to port it to get it to write to a dos
> >display instead of an X one.
> >>get into if I posted it to usenet ??
> >Probably a lot.
> Hate replying to my own messages, but...
> It took me about 1 hour to go from scratch to a quake.exe from the
> quake source. Rather easy, one .S file has an error in it (dumb
> error, easy to fix). I compiled the quake source with djgpp 2.01. It
> works almost as fast as the retail version! (even though the source is
> only 1.01 :( Now it's time to go hack the code... I can't wait!!
> -------------------------------------
> Peter Johnson
> -------------------------------------
> locke AT mcs DOT net
> http://locke.home.ml.org
> -------------------------------------
> Freelance C/C++/Pascal/Asm programmer
> for DJGPP, Borland, and Watcom compilers
> Member of BiLogic demo group
> -------------------------------------
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