Mail Archives: djgpp/1997/02/13/06:08:36
On Thu, 13 Feb 1997 05:02:47 GMT, locke AT mcs DOT net (Peter Johnson) wrote:
>On Wed, 12 Feb 1997 21:12:17 -0500, Robert Vasquez
><digital DOT fx AT worldnet DOT att DOT net> wrote:
>
>>Alaric Dailey wrote:
>>>
>>> Robert Vasquez (digital DOT fx AT worldnet DOT att DOT net) wrote:
>>> : > What do you mean the source code to the game "floating around"?
>>> :
>>> : Exactly what I said, the source code to Quake is floating around on the
>>> : net, not too many people have it though. Its in GCC, and some of it
>>> : compiles under djgpp.
>>>
>>> Since Quake was written in Djgpp it should ALL compile under Djgpp AND
>>> gcc.
>>
>>But it doesnt, I got PAGES AND PAGES of errors. How much trouble would I
>It gets lots of errors because it's for linux. And under linux, Quake
>is an X program! You'll have to port it to get it to write to a dos
>display instead of an X one.
>>get into if I posted it to usenet ??
>Probably a lot.
Hate replying to my own messages, but...
It took me about 1 hour to go from scratch to a quake.exe from the
quake source. Rather easy, one .S file has an error in it (dumb
error, easy to fix). I compiled the quake source with djgpp 2.01. It
works almost as fast as the retail version! (even though the source is
only 1.01 :( Now it's time to go hack the code... I can't wait!!
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Peter Johnson
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locke AT mcs DOT net
http://locke.home.ml.org
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Freelance C/C++/Pascal/Asm programmer
for DJGPP, Borland, and Watcom compilers
Member of BiLogic demo group
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