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Mail Archives: djgpp/1997/02/12/19:05:22

To: alaric AT oasis DOT novia DOT net
Cc: djgpp AT delorie DOT com
Subject: Re: Quake Editing Utilites
Message-ID: <19970212.185529.7543.1.fwec@juno.com>
References: <32FE852B DOT 3AFE AT worldnet DOT att DOT net> <33008262 DOT 4A42 AT byu DOT edu> <33013187 DOT 1696 AT worldnet DOT att DOT net>
<5dru7m$680 AT nntp DOT novia DOT net>
From: fwec AT juno DOT com (Mark T Logan)
Date: Wed, 12 Feb 1997 18:49:28 EST

On 12 Feb 1997 08:15:50 GMT alaric AT oasis DOT novia DOT net (Alaric Dailey)
writes:
>Robert Vasquez (digital DOT fx AT worldnet DOT att DOT net) wrote:
>: > What do you mean the source code to the game "floating around"?
>: 
>: Exactly what I said, the source code to Quake is floating around on 
>the 
>: net, not too many people have it though. Its in GCC, and some of it 
>: compiles under djgpp.
>
>Since Quake was written in Djgpp it should ALL compile under Djgpp AND
>gcc.

Actually, If Id did the same thing that they did with Doom, then Quake
was most
likely written under GNU, the original FSF compiler.  

 "DOOM was developed on a NeXT Cube using the Gnu Objective-C compiler
and 
 the NeXT Step operating system.  The code was then ported to the PC and
the  
 Watcom compiler under the Rational Systems 32-bit DOS extender."

  -  _More Tricks of the Game Programming Gurus_, Chapter 12, page 398.

Again, I don't know if Quake was developed this way, but I suspect they
did not 
use Watcom because you don't see the little banner when you run the game.

-Fwec

- Raw text -


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