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Mail Archives: djgpp/1997/02/05/05:55:05

From: acottrel AT magna DOT com DOT au (Andrew Cottrell)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Full Source to untweaked MODE 0x13 Code
Date: Sat, 01 Feb 1997 23:36:36 GMT
Organization: Magna Data Internet Solutions
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References: <32e184e0 DOT 21986013 AT news DOT agate DOT net>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Check out a program called NASM. I haven't used it, but it takes Intel
ASM and produces a COFF file which can be using with DJGPP.

Andrew
On Sun, 19 Jan 1997 02:38:39 GMT, dgraf AT midcoast DOT com wrote:

>Just got DJGPP: First impression: "What the F.. Oh, Very Kewl!!"
>
>I would like to find code vga graphics mode 0x13 non-tweaked.
>
>Took me 10 maybe 20 mins to get a working initmode13 inittext and
>plotpixel function set for mode 13h under turbo c.
>
>For some reason it taking me a while to get used to the AT&T asm
>notation that djgpp is using. well no problem I'll figure it out..
>I've been through the reference the faq made.
>
>Just looking for 4 functions in inline asm.  Can someone enlighten me?
>
>  1 init mode 13h
>  2 plot a pixel
>  3 a screaming-fast copy  (like stosw)
>  4 init textmode 3
>
>Just getting started on djgpp.  Hope you guys can help.
>
>I'm hoping to write a few zelda type games.  I'm no stranger to PC
>coding but DJGPP is gonna take some getting used to.  Never really
>used DPMI ether but I've got all the information on it.
>
>DJGPP Rules!!

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