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Mail Archives: djgpp/1997/02/01/22:03:48

From: demandrd AT compusmart DOT ab DOT ca (Demandred)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Programming Graphics
Date: Sun, 02 Feb 1997 01:41:09 GMT
References: <5cumje$n0n AT sjx-ixn10 DOT ix DOT netcom DOT com>
NNTP-Posting-Host: remote339.compusmart.ab.ca
Message-ID: <32f3f0ec.0@ntnews.compusmart.ab.ca>
Lines: 17
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

mjiinas AT ix DOT netcom DOT com (Max) wrote:

>	Hi...  I'm a veritable newbie with DJGPP.  I can do the usual 
>programming stuff, and basic C stuff, but really baffled about programming any 
>sort of graphics.  I got the book Teach Yourself Game Programming in 21 days, 
>but woefully get stuck on day 3.  (really it's the first day of any major 
>programming in the book)  Anyways...  I've used other 16-bit compliers, and 
>they worked fine, but I wanted to try it out on a 32-bit complier (DJGPP of 
>course) and DJGPP refuses to compile and run the code properly.
>	I've found that what seems to be culprits in the code involve the use 
>of the _inp, _outp, and _fmemset commands.  *sigh*
>	Anyone out there can help me get started here?  It would be most 
>appreciated.  ^_^

Since DJGPP uses flat memory, the problem may be with the _fmemset
call.  I'm not sure, tho.

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