Mail Archives: djgpp/1997/02/01/02:14:17
From: | mjiinas AT ix DOT netcom DOT com (Max)
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Programming Graphics
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Date: | 1 Feb 1997 06:07:42 GMT
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Organization: | UN Spacy
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Lines: | 12
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Message-ID: | <5cumje$n0n@sjx-ixn10.ix.netcom.com>
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NNTP-Posting-Host: | atl-ga21-19.ix.netcom.com
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Hi... I'm a veritable newbie with DJGPP. I can do the usual
programming stuff, and basic C stuff, but really baffled about programming any
sort of graphics. I got the book Teach Yourself Game Programming in 21 days,
but woefully get stuck on day 3. (really it's the first day of any major
programming in the book) Anyways... I've used other 16-bit compliers, and
they worked fine, but I wanted to try it out on a 32-bit complier (DJGPP of
course) and DJGPP refuses to compile and run the code properly.
I've found that what seems to be culprits in the code involve the use
of the _inp, _outp, and _fmemset commands. *sigh*
Anyone out there can help me get started here? It would be most
appreciated. ^_^
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