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Mail Archives: djgpp/1997/02/01/02:14:17

From: mjiinas AT ix DOT netcom DOT com (Max)
Newsgroups: comp.os.msdos.djgpp
Subject: Programming Graphics
Date: 1 Feb 1997 06:07:42 GMT
Organization: UN Spacy
Lines: 12
Message-ID: <5cumje$n0n@sjx-ixn10.ix.netcom.com>
NNTP-Posting-Host: atl-ga21-19.ix.netcom.com
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

	Hi...  I'm a veritable newbie with DJGPP.  I can do the usual 
programming stuff, and basic C stuff, but really baffled about programming any 
sort of graphics.  I got the book Teach Yourself Game Programming in 21 days, 
but woefully get stuck on day 3.  (really it's the first day of any major 
programming in the book)  Anyways...  I've used other 16-bit compliers, and 
they worked fine, but I wanted to try it out on a 32-bit complier (DJGPP of 
course) and DJGPP refuses to compile and run the code properly.
	I've found that what seems to be culprits in the code involve the use 
of the _inp, _outp, and _fmemset commands.  *sigh*
	Anyone out there can help me get started here?  It would be most 
appreciated.  ^_^

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