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Mail Archives: djgpp/1997/01/24/13:33:37

From: Terence Ramos <de-bug AT ix DOT netcom DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Allegro: Tile base scrolling in 640x480 with 256 colors
Date: Fri, 24 Jan 1997 01:21:52 -0800
Organization: Netcom
Lines: 11
Message-ID: <32E87F30.1C74@ix.netcom.com>
NNTP-Posting-Host: sjx-ca12-03.ix.netcom.com
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

I think the subject tells it all.  I have been trying to work on a tile
based scrolling type of rpg game for three days now and right now I am
stuck on a particular part.  One of which is speed!  What I have done is
loaded all the tiles into a two dimensional array (ie. BITMAP
*Map[100][75] ) and I later declare Map[x][y] = create_bitmap(40,40) ...
well thats a lot of memory used but I thought it would save on speed
later, BUT I still have slow downs!! If anybody can help on this, I
WOULD REALLY REALLY REALLY BE GRATEFUL!!!!!

[Terence Ramos       ]
[de-bug AT ix DOT netcom DOT com]

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