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From: | jare AT jet DOT es (Javier Arevalo) |
Newsgroups: | comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids |
Subject: | Re: Publishing a game |
Date: | Thu, 23 Jan 1997 21:01:10 GMT |
Organization: | Iguana demogroup |
Lines: | 11 |
Message-ID: | <5c8jc7$nu4$1@diana.ibernet.es> |
References: | <5bqo19$58 AT news DOT cableinet DOT net> <32E1F436 DOT 453A AT netcomuk DOT co DOT uk> <32E28623 DOT 4841 AT cam DOT org> <5butbq$e86$1 AT news DOT sas DOT ab DOT ca> <32E425C1 DOT 3FFA AT cam DOT org> |
Reply-To: | jare AT jet DOT es |
NNTP-Posting-Host: | info153.jet.es |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Tudor <tudor AT cam DOT org> wrote: >I wouldn't like workin my butt on that game then takin a shitty 10% when >the publisher gets 90% and 100% of the work is myne!! If the total work is 100% yours then what do you want your publisher for? Surely for him to do something: sell your game. So it's not you who does everything. If you think that selling is easy, try it on your own; maybe you're right. :)
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