Mail Archives: djgpp/1997/01/12/04:22:14
I'd like to create a hardware-interaction-intensive program, but I'm
afraid of all the overhead involved with port I/O. From my understanding,
any program not running at ring-0 invokes an exception error with port
I/O? I believe I know the fastest way to to access my graphics memory,
but as I'll be needing the port accesses to go hand-in-hand with the
memory accesses, I'd like to know the fastest way to do it. Thanks in
advance,
PS: If I've picked up some misinterpretation of pm-programming, please
feel-free to correct me! :)
/\/\att /\/\astracci mmastrac AT acs DOT ucalgary DOT ca
GCS/GE d- s+:+ a--- C++++ UA P+ L E-- W+ N++ o K+ w+ O M- V
PS++ PE++ Y+ PGP t+++ 5+++ X++ R++ tv+ b+++ DI++++ I
G++ e h r* z?
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