www.delorie.com/archives/browse.cgi | search |
From: | Rob Vasquez <digital DOT fx AT worldnet DOT att DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Allegro speed question |
Date: | Fri, 03 Jan 1997 18:45:33 -0500 |
Organization: | Digital Fx |
Lines: | 13 |
Message-ID: | <32CD9A1D.4EB9@worldnet.att.net> |
References: | <32CD4EA6 DOT 5113 AT mbnet DOT mb DOT ca> |
NNTP-Posting-Host: | 207.147.60.111 |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
> What would be faster: > > * To use blit() 1-3 times (enough to fill the screen) > or > * to use draw_rle_sprite() to fill the screen with 20x20 > sprites Use a compiled sprite. Those are about 5-10 times as fast as a blit. -- Rob Vasquez Digital Fx '97 email: digital DOT fx AT worldnet DOT att DOT net
webmaster | delorie software privacy |
Copyright © 2019 by DJ Delorie | Updated Jul 2019 |