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Mail Archives: djgpp/1996/12/30/19:56:58

To: djgpp AT delorie DOT com
Subject: Re: DPMI incorporation...
Message-ID: <19961231.163855.4983.4.chambersb@juno.com>
References: <Pine DOT SUN DOT 3 DOT 91 DOT 961229090145 DOT 10388K AT is>
From: chambersb AT juno DOT com (Benjamin D Chambers)
Date: Mon, 30 Dec 1996 19:35:29 EST

On Mon, 30 Dec 1996 15:24:22 -0600 (CST) "Colin W. Glenn"
<cwg01 AT gnofn DOT org> writes:
>On Sun, 29 Dec 1996, Eli Zaretskii wrote:
>> On Wed, 25 Dec 1996, Colin W. Glenn wrote:
>> > CAN:
>> > [1] CWSDPMI be incorparated?
>> > [2] ASM code be produced?
>> 
>> Btw, I fail to see how this is a catch: most PC games come with an 
>> extender that's a separate .exe file, so why can't you do the same?
>
>I'm not writing a game, just a bunch of utility programs.
>
>> You should have no problems writing assembly programs with DJGPP.
>
>I'm sorry, I'm asking can you have the compiler STOP after producing 
>the
>ASM code from your C file?

Sure.  Try
info gcc invoking
and look through the options.  However, the ones you want are:
-E		Preprocess C files, do nothing else.
-S		Produce ASM files, do stop.
-c		Compile files into objects, to not link.

The case _is sensitive_, since it's gnu c.

...Chambers

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