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Mail Archives: djgpp/1996/12/30/16:59:57

Newsgroups: comp.os.msdos.djgpp
Date: Mon, 30 Dec 1996 15:24:22 -0600 (CST)
From: "Colin W. Glenn" <cwg01 AT gnofn DOT org>
To: Eli Zaretskii <eliz AT is DOT elta DOT co DOT il>
cc: djgpp AT delorie DOT com
Subject: Re: DPMI incorporation...
In-Reply-To: <Pine.SUN.3.91.961229090145.10388K@is>
Message-ID: <Pine.GSO.3.95.961230152218.8626B-100000@sparkie.gnofn.org>
References: <Pine DOT SUN DOT 3 DOT 91 DOT 961229090145 DOT 10388K AT is>
MIME-Version: 1.0

On Sun, 29 Dec 1996, Eli Zaretskii wrote:
> On Wed, 25 Dec 1996, Colin W. Glenn wrote:
> > CAN:
> > [1] CWSDPMI be incorparated?
> > [2] ASM code be produced?
> 
> Btw, I fail to see how this is a catch: most PC games come with an 
> extender that's a separate .exe file, so why can't you do the same?

I'm not writing a game, just a bunch of utility programs.

> You should have no problems writing assembly programs with DJGPP.

I'm sorry, I'm asking can you have the compiler STOP after producing the
ASM code from your C file?


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