Mail Archives: djgpp/1996/12/29/02:17:24
On Wed, 25 Dec 1996, Colin W. Glenn wrote:
> > Unfortunately, it is not. DJGPP requires a 32-bit environment to run
> > minimum for a useful distributable program is 20-30k for the program and
> > another 20k for CWSDPMI. Don't feel turned off - this is MUCH smaller
> > than any other 32-bit compiler in existence.
>
> Which is the catch, I'll have to include that with my program.
>
> CAN:
> [1] CWSDPMI be incorparated?
> [2] ASM code be produced?
>
> I already see the possible catch with the incorparation, shells and
> chaining programs.
CWSDPMI cannot currently be incorporated, you should distribute it with
your programs. There is a replacement DPMI server called PMODE which
*can* be incorporated, but it doesn't support virtual memory.
Btw, I fail to see how this is a catch: most PC games come with an
extender that's a separate .exe file, so why can't you do the same?
> nasty code sometimes, or produces it's own version of C. And as far as
> coding in pure assembly, well, that's why I learning C, so I can use C to
> produce a working shell which I can fine tune and flesh out, I learned
> assembly first. (ie I use the option to produce ASM output, but only
> after I get a working program from a full compile to EXE.)
You should have no problems writing assembly programs with DJGPP.
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