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Mail Archives: djgpp/1996/12/20/18:08:35

From: Tudor <tudor AT cam DOT org>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Text in Allegro
Date: Fri, 20 Dec 1996 15:53:12 -0800
Organization: Communications Accesibles Montreal
Lines: 24
Message-ID: <32BB26E8.756@cam.org>
References: <32b7679e DOT 16409210 AT news DOT primenet DOT com>
Reply-To: tudor AT cam DOT org
NNTP-Posting-Host: dynamicppp-149.hip.cam.org
Mime-Version: 1.0
To: Mike McLean <libolt AT primenet DOT com>
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Mike McLean wrote:
> 
> I have the allegro library and haven't experimented with it, or even
> looked at it much, but I am curious if you can do text in a screen
> mode like 640x480x256.  Please don't flame me for posting this
> question.  I am writing a game that will need a good amount of text
> displayed to the screen
Yeah.It's something like :
void textout(BITMAP *bmp, FONT *f, char *str, int x, int y, int color)
Where:
bitmap *bmp is where to draw(screen if you want to do it directly on it)
font *f is the font
and so on....
Read allegro.txt,it explains everything there.
-- 
tudor 'at' cam 'dot' org
http://www.cam.org/~tudor

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