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Mail Archives: djgpp/1996/12/18/17:52:38

Message-ID: <32B88E04.52A@gbrmpa.gov.au>
Date: Thu, 19 Dec 1996 08:36:21 +0800
From: Leath Muller <leathm AT gbrmpa DOT gov DOT au>
Reply-To: leathm AT gbrmpa DOT gov DOT au
Organization: Great Barrier Reef Marine Park Authority
MIME-Version: 1.0
To: Shawn Hargreaves <Shawn AT talula DOT demon DOT co DOT uk>
CC: Eli Zaretskii <eliz AT is DOT elta DOT co DOT il>, djgpp AT delorie DOT com
Subject: Re: djgpp + allegro + win NT?
References: <ea5kxNAoBEuyEwjz AT talula DOT demon DOT co DOT uk>

> The default sbrk algorithm could have something to do with the problem,
> though. If NT can only be used with the unix sbrk, that pretty much
> rules out anything that traps hardware interrupts! Argh...

Well, I assumed that most games used hardware interrupts for timing and
the like...you might be lucky yet... :)

Leathal.

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