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Message-ID: | <32B88E04.52A@gbrmpa.gov.au> |
Date: | Thu, 19 Dec 1996 08:36:21 +0800 |
From: | Leath Muller <leathm AT gbrmpa DOT gov DOT au> |
Reply-To: | leathm AT gbrmpa DOT gov DOT au |
Organization: | Great Barrier Reef Marine Park Authority |
MIME-Version: | 1.0 |
To: | Shawn Hargreaves <Shawn AT talula DOT demon DOT co DOT uk> |
CC: | Eli Zaretskii <eliz AT is DOT elta DOT co DOT il>, djgpp AT delorie DOT com |
Subject: | Re: djgpp + allegro + win NT? |
References: | <ea5kxNAoBEuyEwjz AT talula DOT demon DOT co DOT uk> |
> The default sbrk algorithm could have something to do with the problem, > though. If NT can only be used with the unix sbrk, that pretty much > rules out anything that traps hardware interrupts! Argh... Well, I assumed that most games used hardware interrupts for timing and the like...you might be lucky yet... :) Leathal.
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