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Mail Archives: djgpp/1996/12/05/15:24:31

Message-ID: <32A6CC29.2773@netasia.net>
Date: Thu, 05 Dec 1996 21:20:41 +0800
From: "Michael O. C. Tan" <octan AT netasia DOT net>
MIME-Version: 1.0
Newsgroups: comp.os.msdos.djgpp
Subject: help...
NNTP-Posting-Host: 205.227.225.108
Lines: 25
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hi! I'm sort of a newbie here :) I need to ask a few questions 
and get answers pretty fast, i'm not sure if i can read all of the
messages in this group, so its okay to email me directly (okay, i 
suggest it :) 

here goes, i'm working on a these that is a network game, the game
runs like warcraft II and should be network playable... out chosen
language is Watcom C++.  part of the group has completed our 
network/synchro modul on turbo C++ (16bit mode), and another has almost
finished the game and graphics part in watcom DOS4G (32bit).

The problem came when we translated 16bit code to 32 bit... the network 
cards we used was 3COM 3C509 and the packet driver was from CRYNWR.
because of the memory addressing scheme of 32 bit protected mode, there
always appear to have a "hang" or discontinuance of the packet driver
send or receive. The group is now planning to shift to either DJGPP,
or Borland C++ (16 or 32 bit mode). But before we make a decision, i
would like to know that is there a way of transforming the crynwr 16 bit 
pkt driver into 32 bit mode? next would be, what files do i download in 
order to run DJGPP and from what site is it complete?

Thank you for your time.

O.C.
email me at : octan AT netasia DOT net

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