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Mail Archives: djgpp/1996/11/15/12:02:09

From: Michael Knight <knight AT blkbox DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Smoothness in W95
Date: Thu, 14 Nov 1996 13:00:36 -0600
Organization: Knight Foundation
Lines: 26
Message-ID: <328B6C54.3AA5@blkbox.com>
References: <3288e9cf DOT 68908 AT news DOT demon DOT co DOT uk>
NNTP-Posting-Host: s41.max0.houston.box.net
Mime-Version: 1.0
NNTP-Posting-User: Knight
To: lazer <lazer AT jediknight DOT demon DOT co DOT uk>
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

lazer wrote:
> 
> Hi
>     I am writing a game in 360*240, Mode X  , With Triple Buffering
> and it is very smooth in dos, however when i run under W95 it is very
> jerky, i have same problem with every other mode I have tried under
> W95 even plain mode 13h.
> Can anyone help me out!
> 
> Please mail me reply :)
> 
> Thanx to those who respond!

Well, have you profiled your code? Win 95 adds a bit of overhead, it's
especially noticeable on the slower computers. The best thing to do is
figure out what parts of your code are causing the largest delays and
work on optimizing those sections to the best of your ability. Another
possible solution is to get a larger chunk of time from Win 95, I know
this used to be possible in Win 3.11. I'm not sure how you'd go about
this in this case.

-- 
knight AT blkbox DOT com                       http://www.blkbox.com/~knight/

"We predict the future, and the best way to predict the future, is to
invent it." -- WMM -- X-Files : "The Blessing Way"

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