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Mail Archives: djgpp/1996/11/13/20:57:49

From: "Carl D. Burke" <cburke AT mitre DOT org>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Fractal
Date: Wed, 13 Nov 1996 15:25:21 -0500
Organization: Are we confused yet?
Lines: 28
Message-ID: <328A2EB1.FF6@mitre.org>
References: <55gue4$vr5 AT news00 DOT btx DOT dtag DOT de>
NNTP-Posting-Host: samantha.mitre.org
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hybrexas wrote:
> 
> Hi,
> i'm writing a little strategie game and i want to use a graphic engine
> that looks like Gene Wars or the Settlers2. I think it's done by creating
> a fractal landscape and then laying some textures over it.
> 
> But how can i do this? Are there any resources(faq's, source code) or any
> help out there on the net?

Well, you can start with my home page:
  http://www.geocities.com/Area51/6902/index.html
There are some game programming pointers there, and a collection of
pages
on terrain synthesis.  It's kinda high-level, but it should give you
some information on building fractal landscapes and some links to
"voxel" engines for displaying them.

-- 
--------------------------------------------------
Carl Burke, cburke AT mitre DOT org -- Morde me, iuvat
My opinions are mine and mine alone, unless you
agree with them.  Then I'll share.
--------------------------------------------------
As seen on "R.A.T.M.M." -- back by popular demand
Beloved: ...this is just the tip of the iceberg.
Merlynn: And here comes the Titanic of reason.
--------------------------------------------------

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