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Mail Archives: djgpp/1996/10/31/18:44:03

Message-ID: <3279534E.4596@gbrmpa.gov.au>
Date: Fri, 01 Nov 1996 09:33:03 +0800
From: Leath Muller <leathm AT gbrmpa DOT gov DOT au>
Reply-To: leathm AT gbrmpa DOT gov DOT au
Organization: Great Barrier Reef Marine Park Authority
MIME-Version: 1.0
To: Allen lyons <felawldl AT tiac DOT com>
CC: djgpp AT delorie DOT com
Subject: Re: [Q] Anybody knows the site where source of game is plenty?
References: <3271DFE1 DOT 7B44 AT plaza DOT snu DOT ac DOT kr> <558gfv$q81 AT news-central DOT tiac DOT net>

Allen lyons wrote:
> =

> "Taewook, Kim(=B1=E8=C5=C2=BF=ED)" <hommage AT plaza DOT snu DOT ac DOT kr> wrote:
> =

> >I want to know where the source of game which is compiled by DJGPP is.=
=2E.
> >I want game like DOOM or QUAKE...
> =

> >I want to study game programming...
> >Please answer me...
> =

> >--
> Well I don't where on the internet. If you know enough about assembly
> language and protected mode, you could take a look at the book: "Zen
> of Graphics Programming". It is probably one of the best books on
> programming for the pc. It was written by Michael Abrash, who now
> works for ID software and worked on Quake and Doom2! In the book there
> are examples of how doom and quake do things like depth sorting. It's
> not a complete source code of a game, but it even has a demo of a BSP
> rendering program that looks like doom without the texture mapping and
> background scenery. It is very good, I learned more from that book
> than almost any other computer book I've read.
> =

> -Allen

Yeah, but it doesnt show you how to do 3D texture mapping!!! ;)

Leathal.

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