www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1996/09/18/07:39:16

From: morganp AT indy DOT net
Newsgroups: comp.os.msdos.djgpp
Subject: Timimg.
Date: Tue, 17 Sep 1996 19:58:21 GMT
Organization: IndyNet - Indys Internet Gateway (info AT indy DOT net)
Lines: 21
Message-ID: <51o2mk$1rb@news.indy.net>
NNTP-Posting-Host: 199.3.70.176
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hey guys!
This is some code I used on an 16 bit microsoft compiler. It allowed
to use a clock to slow a few things down properly in my game.

void Delay(int clicks)
{
unsigned int *clock = (unsigned int *)0x0000046CL;
unsigned int now;
now = *clock;
while(abs(*clock - now) < clicks){}

} 


I am currently re-compiling some code to DJGPP.
This code however. isn't working. I know it's easy but I'm lost. I
would appreciate any help. 

		Thanks in advance.
		Patrick MAnderson

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019