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Mail Archives: djgpp/1996/08/29/16:20:10

Xref: news2.mv.net comp.os.msdos.djgpp:8030
From: Tom Wheeley <tomw AT tsys DOT demon DOT co DOT uk>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: DPMI Problem
Date: Wed, 28 Aug 96 21:13:44 GMT
Organization: City Zen FM
Lines: 20
Message-ID: <841266824snz@tsys.demon.co.uk>
References: <m0txabj-0002yEC AT tsunx DOT ctn DOT cogs DOT susx DOT ac DOT uk> <01bb9398$4f442a40$0100007f AT hiway DOT co DOT uk DOT hiway DOT co DOT uk>
Reply-To: tomw AT tsys DOT demon DOT co DOT uk
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On 27 Aug, in article
     <01bb9398$4f442a40$0100007f AT hiway DOT co DOT uk DOT hiway DOT co DOT uk>
     mark DOT gilbert AT pop3 DOT hiway DOT co DOT uk "Mark Gilbert" wrote:

> I too am having a similar problem, except when I run my game under DOS I
> get a segment address fault and I don't know what the hell you do with the
> register info it spools out. It seems as if Windows95's DPMI is able to

Compile with the -g switch, then with the `garbage' still on the screen type
`symify progname', where progname is the name of your program.  (no .exe)

Very useful :)

..splitbung                                        http://www.tsys.demon.co.uk
-- 
Computer manufacturers have been
failing to deliver working systems on
time and to budget since Babbage
[jim AT sbil DOT co DOT uk]

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