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Mail Archives: djgpp/1996/08/27/16:11:12

Xref: news2.mv.net comp.os.msdos.djgpp:7932
From: pengzh AT ix DOT netcom DOT com (Peng Zhou)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Allegro 2.1 & 65k colors
Date: Mon, 26 Aug 1996 15:59:58 GMT
Organization: Netcom
Lines: 17
Message-ID: <4vv692$kf2@sjx-ixn4.ix.netcom.com>
References: <32212b59 DOT 1301144 AT nntp DOT ix DOT netcom DOT com>
NNTP-Posting-Host: pas-ca5-10.ix.netcom.com
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

fame1 AT ix DOT netcom DOT com (Matt) wrote:

>I am writing a 3D first person game with djgpp 2 and allegro 2.1, It
>works great, but I am very limited by 256 colors.  Now Allegro
>supports a great deal of modes that I know have more colors, but do I
>have to do the pallete stuff manually?  Any help on using more than
>256 colors (with djgpp) would truly be appreaciated.

>Thanx

>Matt
Why don't you check on the GRX20 library, it is a High color and True
Color(16.8 million, all the human eyes can handle) Graphics Library,
although it does not support Game stuffs, it will be your advantage to
use it with Allegro.  Else, wait for the next allegro release, it
might contain the True/High color support.

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