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Mail Archives: djgpp/1996/08/22/15:43:14

Xref: news2.mv.net comp.os.msdos.djgpp:7763
From: wise AT eng2 DOT eng DOT monash DOT edu DOT au (Christopher Wise)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Need info QuakeC and djgpp relationship -- for debug etc
Date: Tue, 20 Aug 1996 00:06:53 GMT
Organization: Monash University
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Message-ID: <4vb33d$1ki@harbinger.cc.monash.edu.au>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Eli Zaretskii <eliz AT is DOT elta DOT co DOT il> wrote:


>On Sun, 18 Aug 1996, stephen benson wrote:

>> It's quite a while since I used djgpp, but I was looking at the dos
>> version of QuakeC which (initial impression) appears to be a modified
>> djgpp.

>Not modified DJGPP, just DJGPP, the same everybody uses.  Of course, lots 
>of code in Quake is written in assembly, but the tools are the same you 
>get from the DJGPP archives.

Actually QuakeC is an internal part of Quake.  The game uses
precompiled quakeC modules to implement monster behaviour and many
other aspects of the quake 'world'.  QuakeC was written by John
Carmack.  Not having looked at the sources I can't say if it was
written from scratch or modified from DJGPP. The dos version of the
quakeC compiler was written in C and compiled with DJGPP.  

To answer the question: Since the compiled quakeC code is no a dos
executable but merely a list of tokens that is interpreted by the
quake engine I would say that the only way to test a quakeC program
would be to compile it and run it under registered quake (won't work
with shareware).
(Disclaimer: I'm only going by what I have read on the net and a quick
look at the quakeC archive that was released by iD so I could be 100%
wrong).

Since quakeC is not really related to DJGPP it is probably off topic
in this newsgroup. Try the rec.games.computer.quake.* newsgroups.
There is also a quakeC mailing list but I don't know the address.

Chris Wise

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