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Mail Archives: djgpp/1996/08/13/17:15:39

Xref: news2.mv.net comp.os.msdos.djgpp:7206
From: lehmann AT mathematik DOT th-darmstadt DOT de (Alexander Lehmann)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Is DJGPP worth it?
Date: 12 Aug 1996 19:21:31 GMT
Organization: Technische Hochschule Darmstadt
Lines: 25
Message-ID: <4uo07r$1igc@rs18.hrz.th-darmstadt.de>
References: <4u5tpu$505 AT apollo DOT isisnet DOT com> <4u6iga$or1 AT ari DOT ari DOT net> <4ulecb$fcu AT dfw-ixnews3 DOT ix DOT netcom DOT com>
NNTP-Posting-Host: fb0408.mathematik.th-darmstadt.de
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

PENG ZHOU <pengzh AT ix DOT netcom DOT com> wrote:

: Quake is really good for it's graphics and hell does it bring the souls
: of some doomers.  I really didn't believe that a so good game could be
: written Using DJGPP.  That's why I want to get a shot at
: DJGPP(Originaly I thought no free compiler is good and have to buy the
: expensive Watcom C/C++ development kit).  I found it pretty impressive
: aside from the bugs(If it's power you are looking for and not Total
: perfect bug free, go for DJGPP).

Actually, I'm willing to wager that Watcom isn't bugfree either (at
least they xxx.a versions sometimes). Given the complexity of any
compiler suite, bugs are likely to creep in, but with djgpp, you get a
chance to fix them yourselves (I have fixed bugs in precompiled
libraries before, which is also fun from a `hackers' viewpoint, but
maybe a bit timeconsuming).


bye, Alexander

-- 
Alexander Lehmann,                                  |  "On the Internet,
alex AT hal DOT rhein-main DOT de  (plain, MIME, NeXT)         |   nobody knows
lehmann AT mathematik DOT th-darmstadt DOT de (plain)          |   you're a dog."
<URL:http://www.mathematik.th-darmstadt.de/~lehmann/>

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