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Mail Archives: djgpp/1996/07/25/08:08:14

Date: Thu, 25 Jul 1996 13:03:56 +0100 (BST)
From: Graham Sturmy <sturmyg AT cs DOT man DOT ac DOT uk>
To: Orlando Andico <orly AT gibson DOT eee DOT upd DOT edu DOT ph>
Cc: djgpp AT delorie DOT com
Subject: Re: DirectX 2 SDK
In-Reply-To: <Pine.SGI.3.93.960725195916.1256A-100000@gibson.eee.upd.edu.ph>
Message-Id: <Pine.SUN.3.91.960725125701.2959B-100000@n6k>
Mime-Version: 1.0

Just to clarify. DirectX is Microsofts answer to running games under
windows 95.

It allows people who write games for it access to sound/screen/3d
accellerator cards/network via a standard interface to them so they don't 
have to write drivers for different cards (and can worry about the game 
more).
Ie Its nothing to do with X windows. Just that the X mean its give direct 
support for lots of different cards.
What it does mean of course is that whatever 3d graphics accelerator card 
you get, you know it will be supported by the latest games (assuming they 
are win95 games and the company gives you drivers for direct3d (the 3d 
part of the directx package), which unless they are stupid and naive, 
they almost certainly will.

Graham Sturmy. University of Manchester

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