www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1996/06/17/22:23:56

Xref: news2.mv.net comp.os.msdos.djgpp:5102
From: locke AT mcs DOT net (Peter Johnson)
Newsgroups: comp.os.msdos.djgpp
Subject: Trapping the PAUSE key
Date: Mon, 17 Jun 1996 19:32:08 GMT
Organization: BiLogic
Lines: 18
Message-ID: <31c5b238.7657104@news.mcs.net>
NNTP-Posting-Host: locke.pr.mcs.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In many games, e.g. Doom, Terminal Velocity, etc, the "pause" key does
not pause the computer, but rather pauses the game.  Obviously, the
pause key must have been trapped in some manner.  Any ideas on doing
this in DJGPP?  Either disabling the pause key entirely or somehow
having a function called when it is hit would be very valuable.

Thanks.

-------------------------------------
Peter Johnson
-------------------------------------
locke AT mcs DOT net
http://www.mcs.net/~locke/
-------------------------------------
Freelance C/C++/Pascal/Asm programmer
 for DJGPP, Borland, and Watcom compilers
Member of BiLogic demo group
-------------------------------------

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019