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Mail Archives: djgpp/1996/05/30/20:56:49

Date: Thu, 30 May 1996 17:47:06 -0700 (PDT)
From: Jamul <mhommel AT trumpet DOT aix DOT calpoly DOT edu>
To: Eli Zaretskii <eliz AT is DOT elta DOT co DOT il>
Cc: djgpp AT delorie DOT com, Samuel Vincent <svincent AT cs DOT sonoma DOT edu>,
moskewicz AT MEM DOT po DOT com
Subject: Re: COM port access
In-Reply-To: <Pine.SUN.3.91.960526093238.7733N-100000@is>
Message-Id: <Pine.A32.3.91.960530173355.53808A-100000@trumpet.aix.calpoly.edu>
Mime-Version: 1.0

  Well, never did find the bug, unless it got confused by my desire for 8 
bits AND a parity bit (how would I be able to read that in?  two 
bytes?).  But I stuck in the svasync library and WHAM, instant success.  
So, being a lazy American, I consider this project done.  Thanks, Sam!  
If at first you don't succeed, use somebody else's library.
  As for why I used inline assembly - I find it's much easier to do that 
than to grep the proper syntax of a "registers" variable in C and so on.  I 
love inline assembly - and the GAS syntax is natural to me, as I came 
from Apple IIgs programming in my youth.  Though I could do with fewer 
percent signs.
  Thanks for all your help!  If anybody wants to see some almost totally 
uncommented GCC source for a top-down gauntlet-like 2 player game, you 
are welcome to it.  As for the game itself, maybe I'll make it slightly 
more entertaining and stick it on my web site.

*****************************************************************************
* Jamul(ha-MOOL) aka Mike Hommel * "It's too bad that whole families have   *
* Head Honcho, Jamul Software    *  to be torn apart by something as simple *
* mhommel AT trumpet DOT calpoly DOT edu    *  as wild dogs." - Jack Handy             *
* http://ppp110.callamer.com     *                                          *
*********SPISPOPD VII: SPISHULK: THE SEARCH FOR BOUAPHA, COMING SOON!********

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