Mail Archives: djgpp/1996/04/16/01:31:12
> And their cross developed code on a unix box was going to make sound with
> what, and graphics with what? Even if Unix boxes typically had graphics
> and sound cards (I guess Linux boxes do anyways, but every "real" unix
> I've seen runs on little vt100 terminals connected to a big black box
> somewhere with flashing lights and disk drives...) wouldn't they be
> saddled with completely rewriting the graphics and sound routines to
> finally port it over to DOS? Lastly, the aforementioned graphics and sound
> routines probably comprise the bulk of their work!
Linux has very complete support for sound hardware.
Michael Abrash gave a talk at the Computer Game Developer's Conference
about the Quake engine. I was too late to get a seat, but I have a
video tape on order of his presentation. I believe that IDs use of
DJGPP was not guided by cross-platform compatibility. Instead, I
think it is the fact that they have the source to DJGPP and GCC, so
there is no mystery code to worry about.
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