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Mail Archives: djgpp/1996/04/16/01:31:12

From: elf AT netcom DOT com (Marc Singer)
Message-Id: <199604160526.WAA25291@netcom17.netcom.com>
Subject: Re: QUAKE and DJGPPy
To: ao950 AT FreeNet DOT Carleton DOT CA
Date: Mon, 15 Apr 1996 22:25:00 -0700 (PDT)
In-Reply-To: <4kscau$8uq@freenet-news.carleton.ca> from "Paul Derbyshire" at Apr 15, 96 02:29:50 am
Mime-Version: 1.0
Sender: elf AT netcom DOT com

> And their cross developed code on a unix box was going to make sound with
> what, and graphics with what? Even if Unix boxes typically had graphics
> and sound cards (I guess Linux boxes do anyways, but every "real" unix
> I've seen runs on little vt100 terminals connected to a big black box
> somewhere with flashing lights and disk drives...) wouldn't they be
> saddled with completely rewriting the graphics and sound routines to
> finally port it over to DOS? Lastly, the aforementioned graphics and sound
> routines probably comprise the bulk of their work!

Linux has very complete support for sound hardware.

Michael Abrash gave a talk at the Computer Game Developer's Conference
about the Quake engine.  I was too late to get a seat, but I have a
video tape on order of his presentation.  I believe that IDs use of
DJGPP was not guided by cross-platform compatibility.  Instead, I
think it is the fact that they have the source to DJGPP and GCC, so
there is no mystery code to worry about.


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