Mail Archives: djgpp/1996/04/15/18:33:34
In article <3170CE61 DOT 68C0 AT chat DOT carleton DOT ca>, Paul Derbyshire <pderbysh AT chat DOT carleton DOT ca> writes:
> I read that ID Software's sequel to DOOM, Quake, was written using DJGPP! I am
> somewhat incredulous and ask if this is indeed to be taken at face value.
>
AFAIK it's true. The Quake demo has some text files, which mention DJGPP v 2.0.
Anyway, it comes with CSDPMI, so no prizes for guessing what compiler was used!
I don't quite see why you are so incredulous, although it is nice to see Djgpp
being used by large-scale commercial developers! It proves that free stuff can
out-class expensive products anyday!
I think one advantage of using DJGPP was that they could cross-develop their
code on Unix boxes, and then compile the game for the PC once they had it
working.
Adios
Mark Wodrich.
- Raw text -