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Mail Archives: djgpp/1996/04/15/18:33:34

Xref: news2.mv.net comp.os.msdos.djgpp:2736
From: stwand07 AT uctvms DOT uct DOT ac DOT za
Newsgroups: comp.os.msdos.djgpp
Subject: Re: QUAKE and DJGPPy
Date: 14 Apr 96 19:21:54 +0200
Organization: University of Cape Town
Lines: 18
Message-ID: <1996Apr14.192154@uctvms.uct.ac.za>
References: <3170CE61 DOT 68C0 AT chat DOT carleton DOT ca>
NNTP-Posting-Host: uctvms.uct.ac.za
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article <3170CE61 DOT 68C0 AT chat DOT carleton DOT ca>, Paul Derbyshire <pderbysh AT chat DOT carleton DOT ca> writes:

> I read that ID Software's sequel to DOOM, Quake, was written using DJGPP! I am 
> somewhat incredulous and ask if this is indeed to be taken at face value.
> 

AFAIK it's true. The Quake demo has some text files, which mention DJGPP v 2.0.
Anyway, it comes with CSDPMI, so no prizes for guessing what compiler was used!
I don't quite see why you are so incredulous, although it is nice to see Djgpp
being used by large-scale commercial developers! It proves that free stuff can
out-class expensive products anyday!

I think one advantage of using DJGPP was that they could cross-develop their
code on Unix boxes, and then compile the game for the PC once they had it
working.

Adios
Mark Wodrich.

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