www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1996/01/17/03:07:32

Xref: news-dnh.mv.net comp.os.msdos.djgpp:4460
From: kshill AT cs DOT buffalo DOT edu (Kerry S. Hill)
Newsgroups: comp.os.msdos.djgpp
Subject: Need help building graphics engine
Date: 17 Jan 1996 03:36:43 GMT
Organization: University at Buffalo
Lines: 11
Message-ID: <4dhqsb$94d@azure.acsu.buffalo.edu>
NNTP-Posting-Host: gagarin.cs.buffalo.edu
NNTP-Posting-User: kshill
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

	I am in the process of building a game engine but can't figure
out how to access the VGA card directly since DJGPP runs in protected
mode.  How do I do this?  I would like to skip using function calls if
possible, do I need assembly to do this?

	Any help would be greatly appreciated.  This may have already
been answered somewhere in the documentation but I am unable to find
it, if it is could somebody tell me what file it is in?

							Thanks alot,
							Kerry

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019