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Mail Archives: djgpp/1995/12/09/00:14:12

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From: ceedwlt AT cee DOT hw DOT ac DOT uk (Dave Thomson)
Subject: Re: V2.0:confused
Sender: news AT cee DOT hw DOT ac DOT uk (News Administrator)
Organization: Heriot-Watt University
References: <1995Nov30 DOT 123056 AT zipi DOT fi DOT upm DOT es>
Date: Fri, 1 Dec 1995 11:38:27 GMT
Lines: 35
To: djgpp AT sun DOT soe DOT clarkson DOT edu
Dj-Gateway: from newsgroup comp.os.msdos.djgpp

In article <1995Nov30 DOT 123056 AT zipi DOT fi DOT upm DOT es>, a920101 AT zipi DOT fi DOT upm DOT es wrote:
>Hi.
>I was writing a game. I was using BC++ 3.1. Then I crashed with the 64k
>segments. I was afraid of P.Mode. I found DJGPP. I downloaded it. I loved
>it. I forgot BC++ and started my game using DJGPP 1.12. I learned how to
>use that great PMODE. But...
>....I found that there is a wonderful V2.0 Beta flying around!
>My questions are:
>- My game has several assembler parts. I use calls to GO32 and so, but I
>  heard that there is no GO32 in V2.0. I heard too that access to selectors,
>  DOS memory (from asm) and that all that stuff has changed in V2.0.
>  Should I stop developing my game under v112 and wait until V2.0 is out???
>  Will my v112 code (specially asm parts) compile with minor changes in V2.0?
>  Is the current beta version of DJGPP reliable? Should I start working with
>  it now?
>
>I know there is a lot of info about v2.0 in www.delorie.com, but i have no
>web browser.
>

I have just tried to port my game over to v2.0beta3, but I am having major 
problems. Any help at all is much appreciated.

Regards,
	Dave


+-----------------------------------------------------+
|         Dave Thomson : ceedwlt AT cee DOT hw DOT ac DOT uk         |
|           Heriot-Watt University, Scotland          |
|                                                     |
| "If you need someone to blame, throw a rock in the  |
|      air and you're bound to hit someone guilty..." |
|		from 'Dirty Day' by U2 (Zooropa)      |
+-----------------------------------------------------+

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