www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1995/03/17/15:56:04

Date: Fri, 17 Mar 95 11:41:14 PST
From: warrend AT sptekwv3 DOT WV DOT TEK DOT COM (Warren Dodge)
To: djgpp AT sun DOT soe DOT clarkson DOT edu
Subject: change in list


If I am going to get anything but releases please remove me from this
list.


Return-Path: cburke AT mitre DOT org
Mr-Received: by mta EMAIL; Relayed; Fri, 17 Mar 1995 10:46:39 -0800
Date: Fri, 17 Mar 1995 06:08:24 -0800 (PST)
From: cburke AT mitre DOT org
Subject: Re: GCC .o format
X-Sender: cburke AT ajax
To: djgpp AT sun DOT soe DOT clarkson DOT edu
Autoforwarded: false
Mime-Version: 1.0
Content-Type: TEXT/PLAIN
Content-Transfer-Encoding: 7BIT
Hop-Count: 1
> I am writting a game called Mechanisms.  I want the user to be able to
>program the Robots with C++ code.  Is there any way that I can decifer someone
>else's .o code and link it on the fly?
>
>  Or, does anyone know where I can get any info on C++ robots?
>
>Thanks.

There's a game called C++Robots, played by e-mail, run by Richard Rognlie
(rrognlie AT netcom DOT com or rrognlie AT prc DOT com) -- not sure if he uses a compiler
embedded within the game, or if he links everything beforehand.  He should
be able to give you some pointers, and possibly the source he's using.

You could probably link code on the fly; look for the COFF spec or appropriate
header files.  I'd suggest looking at the source for ld, but that's dangerous
if you want to release a commercial product (better to build from scratch
or from PD sources instead).

Just my personal $.02

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019