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Mail Archives: djgpp/1994/09/08/00:03:57

From: re7813ke AT meteor DOT uscolo DOT edu (Is this ship sinking?)
Subject: Game Programming
To: djgpp AT sun DOT soe DOT clarkson DOT edu
Date: Wed, 7 Sep 1994 21:12:37 -0600 (MDT)

Hi all,

I am currently developing a role-playing game using bc 3.1 and was considering
using djgpp for the job.  I have read the faq and understand what I need to
get to compile programs, but I wanted to know if anyone here had insight on
what else I should get to complete my project.

The game will support:
320x200 graphics, with multiple frames (semi-animations)
Soundblaster and other (gravis ultrasound comes to mind since I have one) cards
ipx support for multiple players in an adventuring party
modem support (if you dont have a network, 2 players can play)
c++ code

what we need to develop under:
support for 386max, QEMM (386max is what I run)
a debugger (gdb prolly will do fine for this)
an extender (for ease...does go32 support c++?)
some kind of graphical multi-windowsystem for our interface
	(we can program this, but if its there)
inline assembly (this is necessary unless the GRX libs suffice)

I have alot of the code done, but at this point, it shouldnt be too much of a 
bear to port to djgpp.  If I wait much longer, my code will be more BCC like
than I would like it to be, but such is the dos world (Without djgpp).

any suggestions would be greatly appreciated!!!

Kevin
re7813ke AT meteor DOT uscolo DOT edu 

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