/* $Id: box.h,v 1.1 2005/12/18 00:11:32 dj Exp $ */ /* * COPYRIGHT * * PCB, interactive printed circuit board design * Copyright (C) 1994,1995,1996 Thomas Nau * Copyright (C) 1998,1999,2000,2001 harry eaton * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * Contact addresses for paper mail and Email: * harry eaton, 6697 Buttonhole Ct, Columbia, MD 21044 USA * haceaton@aplcomm.jhuapl.edu * */ /* this file, box.h, was written and is * Copyright (c) 2001 C. Scott Ananian. */ /* random box-related utilities. */ #ifndef __BOX_H_INCLUDED__ #define __BOX_H_INCLUDED__ #include "global.h" typedef enum { NORTH=0, EAST=1, SOUTH=2, WEST=3 } direction_t; /* rotates box 90-degrees cw */ /* that's a strange rotation! */ #define ROTATEBOX_CW(box) { LocationType t;\ t = (box).X1; (box).X1 = -(box).Y2; (box).Y2 = (box).X2;\ (box).X2 = -(box).Y1; (box).Y1 = t;\ } #define ROTATEBOX_TO_NORTH(box, dir) do { LocationType t;\ switch(dir) {\ case EAST: \ t = (box).X1; (box).X1 = (box).Y1; (box).Y1 = -(box).X2;\ (box).X2 = (box).Y2; (box).Y2 = -t; break;\ case SOUTH: \ t = (box).X1; (box).X1 = -(box).X2; (box).X2 = -t;\ t = (box).Y1; (box).Y1 = -(box).Y2; (box).Y2 = -t; break;\ case WEST: \ t = (box).X1; (box).X1 = -(box).Y2; (box).Y2 = (box).X2;\ (box).X2 = -(box).Y1; (box).Y1 = t; break;\ case NORTH: break;\ default: assert(0);\ }\ } while (0) #define ROTATEBOX_FROM_NORTH(box, dir) do { LocationType t;\ switch(dir) {\ case WEST: \ t = (box).X1; (box).X1 = (box).Y1; (box).Y1 = -(box).X2;\ (box).X2 = (box).Y2; (box).Y2 = -t; break;\ case SOUTH: \ t = (box).X1; (box).X1 = -(box).X2; (box).X2 = -t;\ t = (box).Y1; (box).Y1 = -(box).Y2; (box).Y2 = -t; break;\ case EAST: \ t = (box).X1; (box).X1 = -(box).Y2; (box).Y2 = (box).X2;\ (box).X2 = -(box).Y1; (box).Y1 = t; break;\ case NORTH: break;\ default: assert(0);\ }\ } while (0) /* some useful box utilities. * when compiling with gcc these will be inlined. */ #ifndef __GNUC__ #define __inline__ /* not inline on non-gcc platforms */ #endif /* __GNUC__ */ typedef struct cheap_point { LocationType X, Y; } CheapPointType; /* note that boxes are closed on top and left and open on bottom and right. */ /* this means that top-left corner is in box, *but bottom-right corner is * not*. */ static __inline__ Boolean point_in_box(const BoxType *box, LocationType X, LocationType Y) { return (X>=box->X1) && (Y>=box->Y1) && (XX2) && (YY2); } #ifndef NDEBUG static __inline__ Boolean __box_is_good(const BoxType *b) { return (b->X1 < b->X2) && (b->Y1 < b->Y2); } #endif /* !NDEBUG */ static __inline__ Boolean box_intersect(const BoxType *a, const BoxType *b) { return (a->X1 < b->X2) && (b->X1 < a->X2) && (a->Y1 < b->Y2) && (b->Y1 < a->Y2); } static __inline__ CheapPointType closest_point_in_box(const CheapPointType * from, const BoxType * box) { CheapPointType r; assert(box->X1 < box->X2 && box->Y1 < box->Y2); r.X= (from->X < box->X1)? box->X1: (from->X > box->X2-1)? box->X2-1: from->X; r.Y= (from->Y < box->Y1)? box->Y1: (from->Y > box->Y2-1)? box->Y2-1: from->Y; assert(point_in_box(box, r.X, r.Y)); return r; } static __inline__ Boolean box_in_box(const BoxType *outer, const BoxType *inner) { return (outer->X1 <= inner->X1) && (inner->X2 <= outer->X2) && (outer->Y1 <= inner->Y1) && (inner->Y2 <= outer->Y2); } static __inline__ BoxType clip_box(const BoxType *box, const BoxType *clipbox) { BoxType r; assert(box_intersect(box, clipbox)); r.X1 = MAX(box->X1, clipbox->X1); r.X2 = MIN(box->X2, clipbox->X2); r.Y1 = MAX(box->Y1, clipbox->Y1); r.Y2 = MIN(box->Y2, clipbox->Y2); assert(box_in_box(clipbox, &r)); return r; } static __inline__ BoxType shrink_box(const BoxType *box, LocationType amount) { BoxType r = *box; r.X1 += amount; r.Y1 += amount; r.X2 -= amount; r.Y2 -= amount; return r; } static __inline__ BoxType bloat_box(const BoxType *box, LocationType amount) { return shrink_box(box, -amount); } /* return the square of the minimum distance from a point to some point * inside a box. The box is half-closed! That is, the top-left corner * is considered in the box, but the bottom-right corner is not. */ static __inline__ float dist2_to_box(const CheapPointType * p, const BoxType * b) { CheapPointType r = closest_point_in_box(p, b); float x_dist = (r.X - p->X); float y_dist = (r.Y - p->Y); return (x_dist * x_dist) + (y_dist * y_dist); } #endif /* __BOX_H_INCLUDED__ */