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| Date: | Fri, 21 Sep 2001 10:11:06 +0300 |
| From: | "Eli Zaretskii" <eliz AT is DOT elta DOT co DOT il> |
| Sender: | halo1 AT zahav DOT net DOT il |
| To: | djgpp AT delorie DOT com |
| Message-Id: | <3405-Fri21Sep2001101105+0300-eliz@is.elta.co.il> |
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| In-reply-to: | <3baa5ec3.2355965@news.menta.net> |
| Subject: | Re: interrupt handlers and VGA programming [OT] |
| References: | <3baa5ec3 DOT 2355965 AT news DOT menta DOT net> |
| Reply-To: | djgpp AT delorie DOT com |
| Errors-To: | nobody AT delorie DOT com |
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> From: (Moon) > Newsgroups: comp.os.msdos.djgpp > Date: Thu, 20 Sep 2001 21:25:46 GMT > > I am writing a software in C under DOS that handles several hardware > interrupts. Since functions that make DOS calls like "printf" cannot > be used inside the interrupt handler, this is very difficult to debug. You can use ScreenPutChar or ScreenPutString instead, the don't use any interrupts. > I have found out on the internet that some people use the command > pokeb to display a number or a letter on the screen to make easier to > understand what's going on with the code. > > Unfortunately I haven't found the right parameters to use with pokeb. The above functions already fogure that out for you, so just use them. Be sure to read their docs first, though.
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