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| From: | beergod <masonjoyers AT hotmail DOT com> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: need to use the timer |
| Date: | Tue, 16 Feb 1999 22:22:33 GMT |
| Organization: | Deja News - The Leader in Internet Discussion |
| Lines: | 17 |
| Message-ID: | <7acr2v$ht7$1@nnrp1.dejanews.com> |
| References: | <8D53104ECD0CD211AF4000A0C9D60AE3535851 AT probe-2 DOT acclaim-euro DOT net> <7aajof$jnv$1 AT nnrp1 DOT dejanews DOT com> <199902160239 DOT VAA29017 AT envy DOT delorie DOT com> |
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| X-Article-Creation-Date: | Tue Feb 16 22:22:33 1999 GMT |
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| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
> Note I've used time differences, rather than comparing absolute times, > so that if your game is ever running when the time value exceeds 31 > bits (it could happen), the times wouldn't compare right but the > differences would (as long as the differences were less than, say, > 20-30 years :) > ok thanks.... and i doubt that that will be a problem... i;ll be posting a address where a demo will be hosted... i think that it is turning out real nice and i am proud of my team;s work... thanks... jason masonjoyers AT hotmail DOT com "You may exerience slight discomfort or wooziness as your heart and pulsing viscera are torn out through your ribcage." - Dr. Curien -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
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