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| From: | HPT <bertha AT magicnet DOT net> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Help to edit JAW files for plush |
| Date: | Sat, 09 Aug 1997 14:08:21 -0400 |
| Organization: | Hanee Patenaude Technologies |
| Lines: | 11 |
| Message-ID: | <33ECB215.4205@magicnet.net> |
| References: | <33e781d9 DOT 1101092 AT newsserver DOT epix DOT net> <5sfsfe$l5f AT winter DOT news DOT erols DOT com> |
| Reply-To: | bertha AT magicnet DOT net |
| NNTP-Posting-Host: | pm11-21.magicnet.net |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
If you want information about JAW3D or Plush, I would suggest talking to their creators ( Justin Frankel, and Jawed Karim ). As far as object creation is concerned, I would suggest using LightWave, and somehow ( i'm not sure if lightwave can save in this format, if it can't there is probably a converter available ) convert your objects to MDL format. Jaw3d can load Quake's MDL format. But, as I said, posting your question in this newsgroup vs. actually emailing the program's author will be much less successful. hanee patenaude bertha AT magicnet DOT net
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