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| Xref: | news2.mv.net comp.os.msdos.djgpp:3099 |
| From: | mud AT merlin DOT sedona DOT net (Justin Frankel) |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: QUAKE and DJGPP |
| Date: | 24 Apr 1996 17:26:34 GMT |
| Organization: | Nullsoft |
| Lines: | 13 |
| Message-ID: | <4llo8a$ojv@labrat.sedona.net> |
| References: | <Pine DOT SUN DOT 3 DOT 91 DOT 960415152629 DOT 2810A-100000 AT mozcom2 DOT mozcom DOT com> |
| NNTP-Posting-Host: | merlin.sedona.net |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Old System Diagnostic (sysdiag AT mozcom2 DOT mozcom DOT com) wrote: : On Sun, 14 Apr 1996, Paul Derbyshire wrote: : > I read that ID Software's sequel to DOOM, Quake, was written using DJGPP! I am : > somewhat incredulous and ask if this is indeed to be taken at face value. : > : Yes it was, and on the Pentium-75 I "play" it on (no monsters == no fun) : the familiar CWSDPMI register dump appears every 5 minutes or so :( Ha! I play it on a DX/4 100, with monsters, and it hasn't crashed on me yet. Justin
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