===================================================================
RCS file: /cvs/ace/ace/docs/toolkit.html,v
retrieving revision 1.7
retrieving revision 1.8
diff -p -u -r1.7 -r1.8
--- ace/docs/toolkit.html 2013/01/11 18:42:27 1.7
+++ /cvs/ace/ace/docs/toolkit.html 2013/01/12 11:43:25 1.8
@@ -583,12 +583,13 @@ them on top of dest. If fla
Like stack_flip_cards but flips the entire stack.
-void stack_animate(Stack *src, Stack *dest)
+void stack_animate(Stack *src, Stack *dest, int flag)
Moves one card from src to dest, but does it in
such a way that the player can see it moving from one to the
-other. You should use this for auto-play so that the player can see
-what's happening.
+other. If flag is nonzero then stack_undo considers
+this an automatic move. You should use this for auto-play so that the
+player can see what's happening.
void stack_undo()