=================================================================== RCS file: /cvs/ace/ace/docs/toolkit.html,v retrieving revision 1.7 retrieving revision 1.8 diff -p -u -r1.7 -r1.8 --- ace/docs/toolkit.html 2013/01/11 18:42:27 1.7 +++ /cvs/ace/ace/docs/toolkit.html 2013/01/12 11:43:25 1.8 @@ -583,12 +583,13 @@ them on top of dest. If fla
Like stack_flip_cards but flips the entire stack.

-
void stack_animate(Stack *src, Stack *dest) +
void stack_animate(Stack *src, Stack *dest, int flag)
Moves one card from src to dest, but does it in such a way that the player can see it moving from one to the -other. You should use this for auto-play so that the player can see -what's happening.

+other. If flag is nonzero then stack_undo considers +this an automatic move. You should use this for auto-play so that the +player can see what's happening.

void stack_undo()