X-Authentication-Warning: delorie.com: mail set sender to geda-user-bounces using -f X-Recipient: geda-user AT delorie DOT com Date: Sun, 24 Sep 2017 11:35:34 +0200 (CEST) X-X-Sender: igor2 AT igor2priv To: geda-user AT delorie DOT com X-Debug: to=geda-user AT delorie DOT com from="gedau AT igor2 DOT repo DOT hu" From: gedau AT igor2 DOT repo DOT hu Subject: [geda-user] [pcb-rnd] new feature: polygon vs. polygon clearance Message-ID: User-Agent: Alpine 2.00 (DEB 1167 2008-08-23) MIME-Version: 1.0 Content-Type: TEXT/PLAIN; format=flowed; charset=US-ASCII Reply-To: geda-user AT delorie DOT com Hi PCB designers, some boards need a lot of copper: so much that it looks like if the whole bottom layer was just copper with a few gaps drawn to form islands. A new way of drawing this with pcb-rnd is enabling polygon-vs-polygon clearance, as demonstrated in the 2-minutes video at: https://archive.org/details/poly-clear-poly This enables polygons to make clearance around themsleves the same way as lines or arcs do. (Speaking in technical terms, the new flag, PCB_FLAG_CLEARPOLYPOLY is the polygon alternative to the clear-line flag used on lines and arcs). The real reason for adding this feature was to support arbitrary shaped smd pads with subcircuits - the smd pad needs to be able to clear other polygons. Being able to draw these thick islands in a ground plane is just a bonus. Regards, Igor2