X-Authentication-Warning: delorie.com: mail set sender to geda-user-bounces using -f X-Recipient: geda-user AT delorie DOT com DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:x-received:in-reply-to:references:date:message-id :subject:from:to:content-type; bh=v0sG8LBn9Qtq/N6HXMeDSY83HVzB7fQHq6foIC5ckdY=; b=Rqp5r79Z0dliVjFuLhueTaWCaJZ57i/AtZGCZQbR5fYSqO983Ecrz37NbIr44lj5sz BENVkwogKBZUw2hoPtUdSsi2SOw/7/W1WISBj+TNkGeyinPyswh9W0vvgeBcJlmB3wQj tRKQef7ZGcwVpDuyUyKeOmABIOL+ZOtA500Il1gKod/GfMs/HRzW8p2zBHWhiuT0Lbnp euxm/mHYN6TvSKg72RGdvDiDm0uBieehSuadulDMGUjChQ2sloDHj60w8mAEU+/KCR9E n3/kfZAoEH86eqlKdZvHh5psvMYIc7sR/BE8JgxoPaaFToIkIV76UyW4rEXaC9hwZuw0 z3Vw== MIME-Version: 1.0 X-Received: by 10.180.79.69 with SMTP id h5mr3605869wix.14.1367725317498; Sat, 04 May 2013 20:41:57 -0700 (PDT) In-Reply-To: References: <5183F1E2 DOT 4000804 AT neurotica DOT com> <5183F419 DOT 3010800 AT estechnical DOT co DOT uk> <5183F787 DOT 8040007 AT neurotica DOT com> <5183FAA0 DOT 3030600 AT estechnical DOT co DOT uk> <51841219 DOT 4010906 AT buffalo DOT edu> Date: Sat, 4 May 2013 23:41:56 -0400 Message-ID: Subject: Re: [geda-user] need advice about copper "keep out" areas From: Nathan Stewart To: geda-user AT delorie DOT com Content-Type: multipart/alternative; boundary=f46d043c062eb32c9704dbf05d23 Reply-To: geda-user AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: geda-user AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk --f46d043c062eb32c9704dbf05d23 Content-Type: text/plain; charset=ISO-8859-1 That has been my practice, however it often makes them worse, depending on layout. Some sort of stretchy energy mimizing thingy would be wondeful. On May 4, 2013 6:44 PM, "Stephen Ecob" wrote: > On Sun, May 5, 2013 at 3:43 AM, Nathan Stewart > wrote: > > Can you have more than one hole in a polygon? I would expect so but my > last > > attempt didn't work as expected. > > Yes, it does work. > Sometimes the GUI tools are a bit hard to learn. I recommend playing > and experimenting with them for a while. > Viewing and occasionally editing the save file in a text editor can > also provide insights into how the polygons work. > > > It would also be nice to have an easy way to erode slivers and blunt > acute > > angles on the remaining polygon after all the clearaces and holes are > taken > > into account. > > Eroding slivers is usually pretty easy ... just press the 'k' key over > the neighbouring primitives to increase the clearance until the > slivers disappear. > --f46d043c062eb32c9704dbf05d23 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable

That has been my practice, however it often makes them worse, depending = on layout. Some sort of stretchy energy mimizing thingy would be wondeful.<= /p>

On May 4, 2013 6:44 PM, "Stephen Ecob"= <stephen DOT ecob AT sioi DOT com DOT au> wrote:
On Sun, May 5, 2013 at 3:43 AM, Nathan Stewart
<
therealnathanstewart@= gmail.com> wrote:
> Can you have more than one hole in a polygon? I would expect so but my= last
> attempt didn't work as expected.

Yes, it does work.
Sometimes the GUI tools are a bit hard to learn. =A0I recommend playing
and experimenting with them for a while.
Viewing and occasionally editing the save file in a text editor can
also provide insights into how the polygons work.

> It would also be nice to have an easy way to erode slivers and blunt a= cute
> angles on the remaining polygon after all the clearaces and holes are = taken
> into account.

Eroding slivers is usually pretty easy ... just press the 'k' key o= ver
the neighbouring primitives to increase the clearance until the
slivers disappear.
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