From: "Alexander" Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: 8bit Bitmaps in HiColor using Allegro Date: 26 Dec 1997 02:21:50 GMT Organization: the Silver Screen Lines: 8 Message-ID: <01bd11a5$09152a60$b9a42499@syntaxlogic.earthlink.net> NNTP-Posting-Host: 153.36.164.185 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Is there a way to load 256 color bitmaps in hicolor without having to convert them to 16bit color at loading time? For example, if I wanted to create a HiColor mapeditor that uses 256 color tiles, how would I create, save, and load the tilesets and maps without losing their 8bit palette? -- Alexander syntaxlogic AT earthlink DOT net http://home.earthlink.net/~syntaxlogic/